L.A. Noire: Review
The developers worked on L.A. Noire very long and very hard. Team Bondi announced the project back in 2004, only seven years later the game was light. Of course, all this time of observers was worried only one question – would it not lose L.A. Noire their ambitions on the way to the release, will the promised innovations cease to be relevant and, most importantly, will it leave Rockstar Games Faith in success? Nothing terrible happened – L.A. Noire beautiful, and, excuse me, objections are not accepted.
Minute of the Likbeza, or “Swear, kill!»
The word «noir» itself is French, but it is just a lot of meanings. This is “black”, and “dirty”, and “illegal”-in general, the collective image of something negative, without hope and bright colors. Actually, this is approximately such moods reigned in the United States of America exactly after the Second World War. The end of many years of horror and the victory over the Nazis citizens were very happy, but now the most difficult thing was to try to restore the destroyed and establish a peaceful life.
Yes, a considerable replenishment came from the front in those years, including the law enforcement agencies. But also the bastards of vile climbed out no less. Los Angeles, as its developers show us, in the mid-40s, was a just a nursery of bandits, drug dealers and other criminal elements in the mid-40s. And all this avalanche fell upon the Local Police of Cole Phelps that had just arrived in the ranks of the local police. But the fighting felps was not a timid dozen and, starting with the post of ordinary patrol, made himself a good career.
Rather, we make a career for him, that is, players. Because it is on our actions that the success of a particular investigation depends. IN L.A. Noire There is no classic open world with a huge number of possibilities. In the genre, this is still more a kind of detective quest-we have a certain storyline that we adhere to, and there are so-called side tasks that give us valuable experience.
L.A. Noire It resembles a small village in https://nonukcasinosites.co.uk/review/fat-pirate/ places-everyone knows each other and, most importantly, everyone is somehow connected with each other. For example, a girl whose testimony in one of the first affairs can be met by arriving at the call in about the second half of the game. Or here is the newspaper found at the crime scene. Look closer, read. There we are talking about a character who will become the main character in one of the upcoming investigations. These are the little things, as it seems at first glance, and create a feeling of integrity and reality of the world.
Skillfully artificially created illusion
Probably those who live in Los Angeles today, play in L.A. Noire The most interesting thing is that the location of the streets on the virtual map carefully repeats the city of that time. Nevertheless, this wonderful idea of conformity is attractive and everyone else. The developers tried to recreate everything to the smallest detail: costumes, cars, melodies and even loud killings of those years. This, perhaps, is the main key to success-it becomes even more pleasant to engage in one or another investigation if you know that it is (well, or about this) once it has already happened. And about the same way, Los Angeles police investigators thought and wondered who the villain committed such a cruel and daring crime? Our duties, that is, the duty of Felps, includes inspection of bodies, search for evidence, as well as determining the circle of suspects and, of course, the ultimate goal of the whole event is to search for killers.
As mentioned above, the result depends solely on our ingenuity and attentiveness. The main part of the gameplay L.A. Noire – Introduce people. It can be just onlookers, who will be able to find out useful details, and there may be direct suspects who would be good to “split” and if the necessary evidence is accusations.
After each response received, we have the right to doubt the words of the interlocutor, agree with them or accuse him of outright lies. In the latter case, you will also have to “reply for the bazaar”, having reinforced his position with evidence. By the way, it is quite possible that there are no at hand, then you will have only one way out – to let the offender go off his lies, and to blame yourself for inattention when collecting materials.
Actually, you can draw some conclusions about the one or another person based on his facial expressions. This is where the main pride of the creators comes to the fore L.A. Noire – Motionscan technology, which was developed by the Australian company Depth Analysis. Thanks to her, the characters’ faces look really alive, which, of course, cannot but affect the immersion in the gameplay and on the whole atmosphere in general.
So, if the interrogation was successfully carried out, you will be awarded experience with experience. They are credited to the general piggy bank and increase the level of the protagonist. As a result, we get pleasant rewards – new clothes that will not only change the appearance, but also increase the health supply, or an additional point of intuition, which may come in handy during the investigation. You can use intuition when searching for evidence (in this case, a missed place or subject will be marked in the radar), and in the process of conversation with the suspect (incorrect reactions to the words of the interlocutor and, in case of accusation of lies, proof) will be removed).
This is not GTA for you
That’s really. Let you put a hand in the project Rockstar Games In general and Sam Hauser (Sam houser) in particular, this is not a reason everywhere and everywhere to compare them. The only thing, perhaps, is Noar and the notorious Grand Theft Auto Similar, so it is a strong plot. Rockstar knows how to show and tell a story, this cannot be taken away from her.
IN L.A. Noire The character is positive at the forefront, and this is fundamentally changing the matter. Of course, felps are not a saint – we learn about his attitude to the surrounding world and life from dialogues with partners, superiors, as well as thanks to the flashbacks who return us to the war years and show Cole’s behavior and beyond the borders. But all this only brings us closer to the perfect perception of the game – immersion in plot cunning and emotional unity with heroes. They are completely alive, with their problems, advantages and disadvantages. Each character has been worked out perfectly, these are no longer blank-dummy with a dull set of stupid phrases.
L.A. Noire – This is a piece of the world in a certain time period, the history of which was tried to tell us Team Bondi. And she coped with her task just fine. You can seek out the shortcomings for hours, complaining, for example, not the best graphics (especially on Xbox 360), on not very cool shootings, for a small number of side tasks – all this fades compared to the volume of interesting information that is provided to us. We need to understand it, study, look at the details, and such a game experience is worth a lot. Here you have to read a lot and think a lot-I am ready to admit that because of this L.A. Noire not every user will have.
Pros: strong plot;worked out characters worked out;amazing facial animation;unique soundtrack;Perfectly recreated atmosphere of that time.
Cons: Minor small flaws that everyone will determine for himself.